Cook
Hands-on kitchen gameplay built around recipes, stations, timing and service pressure.
Kitchen Rivals is a restaurant management and hands-on cooking game where players grow their restaurant, win the loyalty of a living city and compete with rival restaurants for culinary dominance.
Kitchen Rivals is currently in active development. Promotional concept material may illustrate planned systems and visual direction and should not be interpreted as final gameplay.
Funding Request
Completion funding for an existing playable project, focused on production capacity, presentation quality and release readiness.
The Game
Each service feeds a larger restaurant business. Performance becomes revenue, revenue becomes growth, and growth creates new opportunities to compete across the city.
Hands-on kitchen gameplay built around recipes, stations, timing and service pressure.
Turn successful services into revenue, improvements and a stronger restaurant.
Build reputation and win customer loyalty as the restaurant develops.
Challenge rival restaurants for preference, prestige and influence across the city.

Current State
Kitchen Rivals is not a concept waiting to be prototyped. Development has already produced the core playable cooking experience, game infrastructure, visual identity and public product presence.
Funding
The funding is designed to add specialist capacity around the internal development team, rather than expand the scope unnecessarily.
Budget Detail
The production budget is built from concrete work packages required to move Kitchen Rivals from its current playable development state through content production, feature completion, QA and PC release. Allocations may shift within categories as production progresses, while maintaining the overall $50,000 funding target.
Production Budget
Completion funding · October 2026 → August 2027
Budget figures are production estimates based on the current project scope and planned use of internal development capacity, contractors, services and release resources. Individual line items may be reallocated within the approved production budget as development needs evolve.
Production Timeline
The schedule intentionally reserves the final months for QA, localization, balancing and stabilization rather than treating feature completion as release readiness.
Oct – Nov 2026
Content pipeline, UI architecture, restaurant systems and production tooling.
Dec 2026 – Jan 2027
Management progression, city layer and continued art production.
Feb – Mar 2027
Competition systems, deeper content and multiplayer groundwork.
Apr – May 2027
Launch-critical systems complete, content lock, polish and optimization.
Jun – Jul 2027
QA, localization, balancing, regression testing and performance work.
August 2027
Final fixes, release preparation and launch operations.
Review the project
The complete deck contains the gameplay vision, funding breakdown, production milestones and release strategy. The current Windows development demo is available separately on itch.io.